Our take.
Driving Rogue has a wonderfully simple solution to most problems: drift more. Corner approaching? Drift. Traffic in the way? Keep drifting. Unexpected piano? Ideally, avoid that too. Once you stop reaching for the brakes and get comfortable throwing the car sideways, it feels fantastic, especially when you’re threading through gaps while your score climbs. But it's not just about drifting, you score points from near misses, drafting and top speed, all of which can be upgraded and enhanced via the upgrade cards after each race, so each run is different depending on your build.
The roguelite upgrades make it even harder to put down. Picking mods is satisfying enough, but finding combinations that boost each other and turn a promising run into something gloriously ridiculous? Chef’s kiss.
The bold, in-your-face arcade visuals suit the action perfectly, and the distinctive soundtrack gives the whole thing bags of character. It all feels built to keep you in that lovely zone between being completely in control and narrowly avoiding disaster.
Driving Rogue absolutely nails the “just one more race” hook. Unfortunately, it has very little respect for what time you need to be up tomorrow.









